SuperWilhelm(Godot engine)
Controls
- Up Arrow — Reverse Gravity (Fly Up)
- Down Arrow — Reset Gravity (Fall Down)
- Space — Jump
- Left, Right Arrows — Move Left & Right
About the Project
"This game was created as an experiment—a deep dive into whether I could clearly explain and document the systems I’ve built. It’s more than just a platformer; it’s an interactive technical study."
I wanted to challenge myself to not only write clean, efficient code in Godot but also to communicate the logic behind every collision, camera transition, and animation. Inside, you’ll find a showcase of:
- Optimized TileMap Collisions: Efficiently handling hazards through dedicated layers.
- Signal-Based Architecture: Using decoupled systems for smooth camera transitions.
- Animation-Driven Logic: Leveraging the AnimationPlayer for precise environmental hazards.
Thank you for playing and being part of this experiment!
| Status | Released |
| Platforms | HTML5 |
| Author | Vadym_Furman |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Godot, No AI |
| Content | No generative AI was used |

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