Controls

  • Up Arrow — Reverse Gravity (Fly Up)
  • Down Arrow — Reset Gravity (Fall Down)
  • Space — Jump
  • Left, Right Arrows — Move Left & Right

About the Project

"This game was created as an experiment—a deep dive into whether I could clearly explain and document the systems I’ve built. It’s more than just a platformer; it’s an interactive technical study."

I wanted to challenge myself to not only write clean, efficient code in Godot but also to communicate the logic behind every collision, camera transition, and animation. Inside, you’ll find a showcase of:

  • Optimized TileMap Collisions: Efficiently handling hazards through dedicated layers.
  • Signal-Based Architecture: Using decoupled systems for smooth camera transitions.
  • Animation-Driven Logic: Leveraging the AnimationPlayer for precise environmental hazards.

Thank you for playing and being part of this experiment!


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